My apologies for the rude message above.
I won't be able to check it right now. I wrote a script to check if Vittorio is alive, and if not, a video will play. But again, I doubt this script will work...Christian = 0 --I write this at the beginning of the script
function ChristianDeath()
if (heroName == "Christian") and Christian ~= 1 then
StartDialogScene("/DialogScenes/FallenKnight/S3/DialogScene.xdb#xpointer(/DialogScene)")
SetObjectiveState("prim5", OBJECTIVE_COMPLETED, 1)
SetObjectiveState("prim6", OBJECTIVE_ACTIVE, 1)
elseif (heroName == "Christian") and Christian == 1 then
print("Did Vittorio capture the Castle?")
end;
end;
Trigger(PLAYER_REMOVE_HERO_TRIGGER, PLAYER_2, "ChristianDeath")
function ChristianDeath( heroName )
and ( Christian ~= 1 ) then
and (Christian == 1 ) then
And yes, your quest will update and another one will be given after defeating the hero, even though you said you needed the quest operation before the battle with him. However, it's your call 😏
