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Good morning, forum users! I have a few free minutes, so I decided to share my adventures in the world of swords and magic. As in any game or mod (it doesn't matter), the player, at any point in the game, agrees to the principles and rules of the game. Just like in life... The rules of the game exist, and this must be acknowledged as a fact, and these principles should be used to their full extent. The choice of race, hero, strategy, etc. The random map in Heroes of Might and Magic isn't perfect. There are some flaws, but they aren't critical. However, in just 5-10 minutes of creation using the RTMG_1.5.6_en program to process a random map, it provides dozens of hours of gameplay. So, I chose the Barbarians. I became interested in how they would cope with enemies without full-fledged magic (primarily mobs). I only used one option: 8 skills. Difficulty: Champion, maximum money. Since the goal of the game was clearly defined – to level up a Barbarian hero to level 100 as quickly as possible. Without a goal and tasks, there's no point in starting anything, right? Therefore, it's logical that for these purposes, you need to choose the most suitable hero and assemble a worthy army. Out of 3-4 heroes, I decided to choose Gothag. I think he is the most useful as a leader for his army, as he will provide more points of wrath, but perhaps the strongest leaders in the long term would be Hagge and Krag. But the task was to assemble a mighty army. And in a short time, this can only be done by conquering in battles. Let strong leaders help the main hero level up, and the excess warriors should be sacrificed to the altar (according to the rules of the game). So, the hero collects chests, visits witch huts and sphinxes, and gains useful skills (specifically for this hero, I consider the following skills to be essential: attack - stunning blow, war machines - ballista, and logistics - keen mind). By choosing suitable opponents, you can level up quite quickly (initially, the goal is 2-3 units, preferably of the same race). When the army is assembled, it's time to plunder treasure vaults and rely on fate (I often found demons in treasure vaults, so I can say I was lucky). If you're lucky enough to see them and not die before the strong guard, then the goal will be achieved according to plan. The result is what it is. Screenshots are attached. It would have been possible to try to achieve the goal even faster by using a hero with the "scout" profession, but here it depends on luck. Of course, the best option is a game between two players with their own internal rules.