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RTF is a global modification that replaces all towns in the game.

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#3737
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Everything is ready! I played around with the Cultists a bit and fixed a couple of bugs.

Additional mod for the unit stats window

The archive includes the Cultists, Dwarves, a replacement for the main menu with a devil and monk fight, icon and music replacements; everything is sorted into the correct folders.
THE LATEST PATCH IS ALSO AVAILABLE AT THE LINK.
The mod is playable, but not yet polished. I want to replace the heroes from the Campaigns, replace the Blood Wrath effect (red drops), and replace the mages. I decided that the snake girls will solve the problem of the Cultists and magic (the mages will go to the Necropolis).

The Blood Wrath bonuses were made hastily – all units receive +1/+2/+3 to attack, defense, and initiative. Blue mages no longer receive powerful spells; they can immediately cast Blind and Berserk, but they don't have enough mana. Also, now Sacrifice works at a distance of 10 cells.

Another questionable decision – I removed the reduction of Wrath from defense, but increased the Wrath consumption from enemy attacks (-30 points on top), and now the hero's attack increases Wrath by 50.

There are no descriptions for the heroes and units because there is no lore in general.

At the last moment, I remembered that I needed to make music for the Cultists, so I took it from Stronghold. All tracks are in mp3 format; you can safely replace them.

Ornstein Dragonslayer helped me with the stats, but in the end, I reworked everything. Only some of his ideas remained, such as acid blood for the Krakens and random attack for the Knights.

Sub-mods are welcome; if someone reworks something, they don't need to worry about my permission
Мои мини-моды

Мод RTF

Мои NCF существа