Let's summarize: Overall, I'd give it a solid 4 out of 5. I enjoyed the map, the concept is good, it has some flaws, of course, but I'm satisfied. I completed it with the Dwarf Lord, and yes, it took a long time, but I wasn't in a hurry, so I didn't really feel the final stage. In the end, the Succubus and Demoness died from a single charge of the horse, and I shot at the Devils and Archdevils a bit, and also ran them over with the horse. It's a pity that there wasn't a cutscene after the first battle, or rather, I don't have time to read a couple of words before the battle starts, and after the second battle, there are no more cutscenes, just victory. Thank you to the author, and everyone who contributed to the creation of this scenario, I was satisfied) Battle replays will be in the post below).
Thank you for your feedback, I'm glad you enjoyed it. Since this was my first "more or less decent" and playable map on the forum, I couldn't foresee all the nuances and bugs - of course, this is not an excuse, but I hope you understand. Regarding the questions and bugs: about the druid quest and the goblins - the idea was that the player hires goblins to kill the druids, and they, in turn, are peaceful, so the player faces a dilemma - simply and profitably kill the druids, or go through the trouble, but have a clear conscience. As for the second option (druids blocking interesting objects), for the druids to leave their location, they need to find the Ents, which are in this prison in the Valley of Water. The key to the prison is further on, with the Astral and Twilight Dragons. And then you take the key, open the prison, then go to the druids, and they gratefully leave. The problem is that the arrangement and order of actions, as well as the druids themselves, are quite chaotic... you go to the Valley of Water after you defeat the boss in the Valley of Trees, and after you leave the valley, you want to clear it out so you don't have to come back - it's logical to kill all the druids to collect the loot. In general, everything was well thought out in my head, but in practice - it's so-so, I lacked experience to do it well. Also, as a reward - in the siege of the City of Trees, either the druids help you, or the deceived goblins join the enemy. You had an interesting development of events with both squads in the battle) Also, if the goblins are deceived, they will take revenge on you throughout the map, setting up ambushes... you didn't mention them, probably because they don't pose a threat at that stage).
Next, about the legions of unicorns. This is, so to speak, a patch to make the player look for an alternative path. But, apparently, I didn't make it obvious enough, and therefore, as I understand it, everyone is trying to defeat them).
The Utopia in the Valley of Fire is not clickable, that's how it was intended. Because if you lose the race, you fight the pack of dragons yourself. It sounds illogical, but I liked this idea many years ago).
The Valley of Earth and the woman. Strange, maybe the bot messed something up again, but she shouldn't be on the map at all until you clear the Valley of Earth from the demons. In a normal playthrough, this should be a kind of Easter egg. The demons themselves are not clickable on the first visit, only after talking to Gluttonix can you fight them, and after their death, this friend appears. The secret is that no one will click on these demons again just for the sake of it, unless they read... either the biography of the City of Fire, or the biography of the Draconian, which says that she is going to conquer the lands of her neighbor, the neighbor says that he is being squeezed from two sides by demons and necromancers, help me.
I didn't know how to make cutscenes back then, maybe I'll redo this map someday and bring it to perfection - there's a lot to fix.