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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1604
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In the last month, development has slowed down due to the transition to a more detailed calculation model to more accurately assess abilities. However, now there is a technical possibility to set fixed chances for abilities to trigger. There are several options: 1) 50% chance (+25% with soldier's luck) 2) 40% chance (+24% with soldier's luck) 3) 30% chance (+21% with soldier's luck) The third option seems too rare, but the first two can be tried (starting with 50%). By adjusting the factors, you can set a fixed chance individually for each ability (for example, 50% for stunning, 40% for fear, and 30% for blinding). But I'm not sure yet if this is necessary (for now, let's try everything at 50%). The original version (from Nival) is bad because: - on the one hand, it is not a fixed chance, and for small units, the chance of triggering is too low. - on the other hand, it is a poorly managed chance, since even significant increases to the key parameter (in this case, to health or to the number of units) give negligible increases to the chance. In addition, Nival's formula requires performing a bunch of unnecessary actions on a calculator just to calculate the chance, and in general, it has an unexplained flaw (the chance can be either higher than 28% or lower than 22%, but not in between). A fixed chance is good because it allows you to play primarily based on abilities, rather than on the amount of "meat," and it saves players from unnecessary calculations, allowing them to focus on more interesting things and calculations.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат