
When I started playing, I couldn't shake the feeling that something was missing, and then it turned out that I was playing the censored version. After that, I installed the normal version and realized that the "content" is an acquired taste – there are some amusing sprites here and there, but the defeat scenes themselves didn't interest me, not to mention that I didn't want to intentionally lose just to watch them. Overall, on the one hand, it feels like a waste of time, but then you think – aren't gacha games and Skyrim also a waste of time? It's just that, for a couple of hours, you can relax and play – run around/shoot – if there are no other alternatives, or if those alternatives require too much effort, whether it's time or a specific mood.

A long time ago, I watched the anime based on this setting, and I liked it back then. So, I'm not entirely sure if the enjoyable Walkthrough is due to the game itself or some warm, nostalgic feelings. The gameplay is very smooth; everything has its purpose, and there's room to exercise your mind. It's one of the rare games where you can actually play with a bow.
I defeated the first three bosses by a hair's breadth, when I had only a sliver of HP left, and then I found out about the existence of "flow," and everything became much easier.

You lose your equipment when you lose, but you keep your skills; there are safes where you can store items that you don't take into battle. As you progress through the game, you can unlock and craft various things without grinding or straining yourself. It's cool, although the storyline is a bit short, and, accordingly, the number of locations is also limited. At first, it was difficult; I experimented with what was most comfortable to play with and came to the conclusion that "large" weapons are more powerful than any other due to their large range and the character's mobility; I played with them for most of the time. Then, on the winter level, I was lucky enough to craft a katana and an additional melee damage bonus, and later, an ultimate ability with a melee damage buff and a support "weapon" – immunity for 1.5 seconds. As a result, I created a kind of melee build for the final boss, and I completed the rest of the game without any problems.
I liked the art style. It has a "Korean" feel to it, in a good way.