Yes, the map is fast-paced. Or rather, it returned to this state after the latest update. With the right actions, it can be completed very quickly.
I don't know why the red undead were cleared out: the AI has been blocked from accessing them. I even checked, just in case. It's a mystery.
By the way, Benedict pumped himself up with a log in his only empty slot. The Orc received it because of the distance of his city, and Giovanni to cause more trouble.
I'm glad the Orc was dangerous, because in older versions he was useless, and in the very first versions, the AI didn't take him seriously at all.
I noticed that you have a broken icon for the bundle of firewood: I assume your graphics settings are below high?
In fact, Bertrand is much easier than Wessel and even Kirdan from the Plate. He is designed as a character to be easily defeated by summons and berserkers. The Staff of Sar-Issa, which is sold by the prophet for some rare resources, helps with this. As a rule, it is enough to subdue the forest archers and then use their efforts to annihilate most of the bald warlord's forces. + he has a fixed army.
Yes, the map is designed with the assumption that, in addition to Arantir, there is another leveled-up necromancer, or even two.
Thank you again, and the new map will soon go into test mode, and then into release!
Added 1 minute ago
And the graveyards and liches are just a joke. When redesigning the mountains in the update, I filled a lot of empty space on the map that I had left myself.