
An excellent, upbeat RTS without base building.
The atmosphere is great – the propaganda briefings that diverge from reality, the rousing music, and the quirks from the command give a complete feeling that you are "doing your part." Like the movie and, in some ways, the book, but even better.
Despite the seemingly simple gameplay overall – mowing down bugs, destroying nests, capturing and defending points – the missions, with the exception of a couple of the very first tutorial ones, are quite engaging and fun. They are well-alternated in terms of concepts (open map, claustrophobic map with limited resources, defensive map, etc.) to avoid monotony.
In the first couple of missions, it seems that the gameplay is mainly about shooting basic bugs from automatic weapons, but in reality, the player has access to a surprisingly decent number of different types of soldiers, and the enemy also has different types of bugs, which are well-balanced and add good dynamics overall.
I really enjoyed it; I played through it in one go over a couple of days.

A wannabe-via-tribute war game/tactical game, with all the trimmings – upgrading units into different types, equipping heroes, pixel-animated sprites, and a night mode.
The "translation" is cringe as always, the voice acting is shameful and unnecessary, and there are some serious problems with the ergonomics of the interface features. Otherwise, I liked it – they presented the story well (although it is a bit underdeveloped), the maps are lively and not too long, the management and upgrade system outside of combat is more interesting compared to similar games, and the graphics are surprisingly pleasant. In terms of gameplay, it's better than Land Grinder and Fire Emblem, which, in 2022, is perhaps an achievement, but not a very unexpected one.