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It is now possible to make Earthquake work on enemy creatures and in open fields.
The new version of Earthquake will look like this (in addition to damage to walls):
- Knockback of all enemy creatures by 20% based on their Attack Bonus (AB).
- Damage to each enemy creature = Spell Power.
In other words, Earthquake will be equivalent to Hornets on each enemy unit, but at level 0 (Hornets increase to 50% AB knockback, while Earthquake will always remain at 20%).
Also, the finger poke (hero's attack) will be strengthened by 25-50%, averaging from 1.5 to 2 damage per hero level:
Tier 1: from 20% to 25% per hero level
Tier 2: from 10% to 15% per hero level
Tier 3: from 6% to 10% per hero level
Tier 4: from 4% to 6% per hero level
Tier 5: from 3% to 4% per hero level
Tier 6: from 2% to 2.5% per hero level
Tier 7: from 1% to 1.5% per hero level
Update:
As it turns out, the new Earthquake affects all creatures, including your own (while bypassing any magic resistance and immunities).
Therefore, it will be strengthened to:
Damage = 4 x Spell Power (50 x Spell Power to walls)
Knockback = 50% turn loss (like from skilled Hornets)
Thus, Earthquake will be a significantly simplified version of Armageddon in terms of damage, but with battlefield control (significant slowing of all creatures). This is especially beneficial for machine factions (the spell does not affect machines) and for armies that have an initiative advantage (the higher the initiative, the less absolute time a creature loses when knocked back).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат