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Heroes 5.5 WarGame Edition - Tactical Edition.

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The upcoming update will affect Humans.

Key changes:

1. All Militia will become slow light infantry (losing the heavy class) with significantly higher damage, unlike the heavy infantry Swordsmen. Fanatics will lose Frenzy.

2. Archers will replace Charge with a General 100% armor-piercing shot (like other tiers), while Crossbowmen and Musketeers will swap abilities (Crossbowmen will get shooting without penalty, and Musketeers will gain a more powerful ability - 50% armor penetration). The Charge ability will be transferred to Dwarven Harpooners, for whom it is far more interesting.
The logic for tiers will be as follows:
- Archers, with increased initiative, are motivated to rush into close combat to efficiently consume their ammunition (which would otherwise run out sooner); therefore, they will make better use of the armor-piercing shot
- Crossbowmen - well-armored straight-shooting archers with an additional dangerous zone for armor-piercing fire if an enemy gets too close
- Musketeers - a dangerous threat to high-defense units, whose armor they pierce at any range; the armor-piercing shot zone is also dangerous, but less critical than for other tiers
An under-review rename is also swapping Crossbowmen to Musketeers, and Musketeers to Crossbowmen (I believe that was the case in the English version).

3. All Swordsmen will become individually stronger and more proactive (at the cost of reduced numbers), with basic Swordsmen gaining Frenzy (an interesting combination with numerous defensive abilities - against arrows, charge attacks, and counterattacks).

4. All Monks will become individually stronger (at the cost of reduced numbers). Adepts and Inquisitors will swap abilities (Inquisitors will get shooting without penalty, while Adepts will reclaim their native ability, Cleansing).
The logic for tiers will be as follows:
- Monks refresh their prayer every second or third turn, attack light units in melee when possible, and shooting is only beneficial at close range
- Adepts throw Blindness or use Cleansing on their first turn, then attack light units in melee when possible; shooting is only beneficial at close range if there are no targets for Cleansing
- Inquisitors attack light units in melee when possible or cast the paid Gouge multiple times; shooting is lower priority, but available at any range without penalty, just like the free Blessing

Now Militia, Archers, Swordsmen, Monks, and Knight have strength and cost values of 100, 250, 500, 750, and 1000 gold, respectively. This means that training is equally valuable from Archers up to Knight (+250 for any tier upgrade). Training from Militia to Archers remains less profitable (+100), but requires only 1 Building - for Archers (Militia are available from the start).

5. Knight replaces Charge with Battle Fervor (old name: Taste of Blood, +10 to attack for 1 turn when taking damage), meaning "warmed up" Knight will deal maximum damage to a single target in a charge (Champions deal less damage, but do not require a warm-up and can hit 2 targets). Archers will gain an additional option: using lobbing shots to "activate" Knight.

6. Royal Gryphons will become Imperial (as in the English version) and take Fierce Resistance from White Gryphons. White Gryphons will take Dive (100% damage) from Blood Gryphons, which will become infinite (similar to Strike from Heaven). Meanwhile, Blood Gryphons will replace Dive and Taste of Blood with a new ability: Cavalry Bonus (for a flier, this is a fixed +50% damage if the attack was performed on the move - not from a standstill).
The logic for tiers will be as follows:
- Imperial Gryphons are effective against Archers and Mages, thanks to Strike from Heaven
- White Gryphons are effective against heavy units, thanks to infinite Dive (which, unlike Strike from Heaven, ignores the heavy class)
- Blood Gryphons are effective against light units, thanks to Cavalry Bonus (against heavy units, flight is less profitable due to the 50% penalty)

7. All Angels will gain top-tier speed 8 (characteristic of high-tier flyers).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат