Looks like I need to replay the second mission. Winning the fourth with the priestess's current progression is impossible. I honestly don't know what the point of a Chaos mage is when the campaign has no Chaos towns whatsoever... I focused on the first hero, but in reality he turned out to be secondary for the campaign itself. Yes, there is a machine build for the Elf-Chaos mage, but how was I supposed to know it was essential) Without it, she takes forever to fulfill the conditions for her brother's return, and then Orange shows up with a huge army from three towns and leaves absolutely no chance. And this isn't even his entire army. He leaves a couple thousand skeletons at home along with another couple hundred ghosts.
I don't even know... gather a large army of Necromancers and try to rush with it somehow... Then replenish in Orange's towns, leaving the starting town as useless ballast. Because gathering Nagas isn't very effective: there will be twenty-five times more Necromancers. At least 150 Coral Priestesses would be a different story. They are so imbalanced that with their chain attack they could wipe out half the army in one shot, especially since the Necromancer hero is weak. But 250 Liches and 1000 ghosts do their job, while you have 40 Priestesses who survived the Arch Devils' fireballs. Although he has few dragons and mummies. And I still don't know what Purple will do, and who Yellow even is, no idea)))
Well, a Priestess of Shalassa, water, harmony, etc. with Chaos magic is lore-breaking nonsense, sorry) And from high-level spells I only found Armageddon somewhere.
"Упорство самурая"
Мои карты:
Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"