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Samurai Persistence

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#67
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Looks like I need to replay the second mission. Winning the fourth mission with the current Priestess build is impossible. I don't even understand what the point of the Chaos faction is when there aren't any Chaos cities in the Campaigns. I focused on the first hero, but in reality, he turned out to be secondary for the Campaign itself. Yes, there is a build for machines for the Elf-Chaos hero, but how was I supposed to know that it was essential? Without it, she takes too long to complete the conditions for returning her brother, and then Orange arrives with a huge army from three cities and doesn't leave any chance at all. And this isn't even his entire army. He forgets a couple of thousand skeletons at home, along with a couple of hundred ghosts. I don't even know... should I gather a large undead army and try to rush with it? Then replenish it in Orange's cities, and leave the starting city as unnecessary baggage. Because gathering Nagas isn't very effective: there will be twenty-five times more Necromancers. Here, at least 150 Coral Priests would make a difference. They are so overpowered that with their chain attack, they could wipe out half the army with a single shot, especially since the Necromancer hero is weak. But 250 Liches and 1000 Ghosts do their job, and you have 40 Priests left, after the Fireballs from the Lords of the Abyss. Although he has few dragons and undead. And that's not even knowing what Purple will do, and I have no idea what Yellow will do at all. Well, the Priestess of Shalassa, with water, harmony, etc., and Chaos magic, is just lore-wise ridiculous, sorry. And I only found Armageddon among the high-level spells. Added after 14 minutes I actually suspected something was wrong in the second mission. It was too easy, fast, and peaceful, and the mentor was very visible. But I passed the third mission very easily because the build was perfectly suited for it. And in the fourth mission, it turned out to be a total misbuild. There aren't enough good spells (I should have taken Chain Lightning at the start, but on the other hand, it doesn't affect initiative and isn't that easy to implement...), and there aren't any machines. And 17 in magic is just so-so. A lot of mana, and that's about it.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"