I finally got around to playing this unique Campaign. I was skeptical at first, but I was pleasantly surprised by what I saw.
I don't usually write after the first mission, but I encountered a few oddities and decided to write about them. Technically, the mission worked normally; I passed it on the second try (on Hero difficulty, of course). The Lich successfully captured the allied city and fled. But the other orange heroes (except those attacking the ally) behaved strangely. The first sea elf druid doesn't attack the city at all. Instead, he first runs around me, then runs to a village and takes its garrison. He returns, but still doesn't attack, but simply harasses me until I kill him in the open field. While he's doing this, a dark elf arrives, in my opinion, the most dangerous enemy of all. He attacks normally, the only one who does. We destroy the catapult, and that's it. Next is the knight. The weakest enemy. He doesn't go to the city; he just stands on the shore and waits for me to leave or kill him. The last two are the same. As a result, I just ignored the orc and the gnome and ran to recapture the allied city, hoping to win. This worked, and they survived with the city under their control. I took ore as a starting bonus, so the blockade wasn't a critical problem for me.
That's how it went. I'm continuing to play. I hope the author responds to comments. So far, I really like it, except that sometimes in the jungle, you can't see any neutral creatures or what they're guarding. And the small areas of navigable sea are really well done.
P.S. I initially lost because of the dark elf, because I hadn't quite figured out the gameplay of the mission yet.
Thank you. Yes, the first mission requires a bit of luck with the random events to play it properly, due to the strange behavior of the moveHero function, where the hero doesn't just go where he's told, but the game, for some reason, calculates whether he can get there without significant losses. Initially, I simply set the priority to the city, without clearly indicating to go to it, but it worked very poorly, and only the druid remained. To make the moveHero function work without glitches, you can have the hero with an army stay in the city, rather than standing at the gates; then the game won't see any obstacles. And you have four days to recapture the main city, in case it is captured.
"Упорство самурая"
Мои карты:
Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"