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Azlagor, no, but you can create an identical monster generator using a coordinate randomizer and a loop that calls CreateMonster N times.
Marta.
I recommend visiting the group in my profile description; there's a post by Matvey Rachinsky with his guide on creating new objects.
It's better to create new ones than to ruin the old ones.
It's easier to modify textures in the editor:
Configure the advanced map editor and select the Texture table. When you open the editor, make sure the Resource => Close MOD button is grayed out (if not, click it). The Texture table will contain a list of all textures by folder; you can open folders and textures by double-clicking. When you open a texture, it will be fully displayed in the black space on the right. In the texture properties (if there are no properties, click View => Selection Properties Window), find SrcFile and click the three dots. Select the desired file from the Complete folder of your game. Of course, before you start, you need to create a Complete folder in the game folder and put the new texture in tga format into it. After you select the texture in SrcFile, right-click on the texture file in the properties tree => Export. That's it, the texture is done.
All created files will be located in GameFolder/data/; all that remains is to put them into the map