Let's continue.
Fourth mission. This is where I understood what the advice about a mentor in the third mission was for, because while my heroes were running around the map, so much time passed that the map turned into a simulator of fighting thousands of neutral creatures. Perhaps this is the most important mission in the campaign, because here you need to prepare our valiant rulers for the final battle, which requires a lot of hero development. In principle, the mission is very simple, but long, and if you take too long, it will happen like it did with me. The enemies are weak. The Dark Elf is not a real opponent, and although the Red Demon has considerable forces, its heroes are level 1. Both can be defeated very quickly if desired. In general, just level up the heroes, collect as many spells, stats, and artifacts as possible for all three. Orange Demons are already serious opponents, but most of them don't have spells. In general, heroes of AI often lack magic in this campaign, which is a bit strange. Don't be afraid of the development in three places (the Master with four castles and heroes at the start says hello): this is not a problem, and you can quite quickly find a way between the locations of Alex, Alaron, and Cyrus. I ended up with Alex at level 32, Cyrus at level 32, and Alaron at level 31. I gave Cyrus and Alex the Dark Magic mentor, and after encountering the fifth mission, I had to add it to Alaron as well, and also get the Tome of Darkness for Alex, because he was incredibly unlucky with Subdue. The side quest with the Tear of Aschi is very long and not very useful: it will most likely be completed too late unless you get it at the beginning of the game, knowing its location in advance. Maybe it somehow affects the fifth mission, but hardly: it lacks an economic component. In general, the sea is too large, because there are not so many loot and islands in it compared to the free space. Overall, it's a good mission if you fix the AI.
Fifth mission. A remake of the final mission of the original game, but without the siege of the city with Biara. We enter, get beaten by Kha-Beleth, and go back to the fourth mission to adjust the hero development. Due to the huge stats of the father and son, Isabel's outcome of the battle largely depends on the correct use of magic, so pure builds focused on damage and defense are not effective. Kha-Beleth himself deals little damage, and in essence, you just need to defeat the sequentially appearing demons, who have a lot of attack and defense. Alaron unexpectedly turned out to be the weak link: you can't fight much here with only Light magic. But Darkness works, as always. There are not many artifacts, but they are there. Kha-Beleth, casually sending Agrael on a trial (apparently a reference to the same-named single-player scenario) immediately after he was attacked by a crowd of people, mages, and elves, is included. The mission itself is a good test of medium difficulty.
General conclusions. Overall, it's a good campaign, with the main drawbacks being the AI and typos in the dialogues. The plot is good, there are even interesting ideas, like the intrigues of the Voidwalkers with a hint of a sequel. I also noticed that the creature levels are not disabled, which can be very annoying in story missions. And there is another drawback: sometimes there is an imbalance in the protection of objects/mines, when the same thing can be guarded by a large army and some trifle. Or +1 to attack is guarded by dragons for the last coin. The strengths of the campaign are the level design, the landscape, and the ideas.
7.5 offended Godricks out of 10
Sincerely,
AstralLein
Added 9 hours 18 minutes ago
By the way, thank you for your hard work on the map creation.
And I remembered another point: alternative upgrades are not available to the player in the campaign (orcs don't count), but there are a lot of neutral creatures with alternative upgrades on the maps. I would close my eyes to this, but I was given these alternative upgrades several times, and then it was very sad to refuse these units
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