Skip to content

Creating a fund to support modders and creators of new maps.

User Avatar
#47
Auto-translated
Large-scale mods cost millions, even tens of millions of rubles (if many people are involved), when calculated based on labor costs. On the other hand, payment for work creates obligations (and deadlines) to those who are paying, with all the resulting problems. Any activity is motivated either by obtaining a resource or by its intrinsic value. So, money is a resource (but not a value), and joy is a value (but not a resource). Resource-based and value-based motivation are fundamentally different concepts. If a mod is created for money, it does not bring joy. And vice versa. In short, you can't reduce everything to money; money is nothing more than an exchangeable resource, and its role is exaggerated (while the importance of joy is underestimated, but its influence is enormous). Creating mods is primarily a creative process, not a solution to specific problems and tasks with a predetermined price. The "mods on demand" model can work when it comes specifically to tasks (like repainting a dragon or making specific changes to characteristics). That is, when it requires a minimum of time (and is relatively inexpensive). Voluntary donations and contributions (for an already finished mod) are a different mechanism. This is not the same as an order, deadlines, requirements, responsibility, expectations, seriousness, and importance. In this case, money acts as a form of gratitude, increasing the value of the work already done. People only make voluntary contributions when they experience joy from it, which is why the value of the work increases, and money then acts as a real, value-based motivation for work that was done for its own sake, rather than for a resource.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат