Thorenlawar, there are several options:
1) TE Mod. A mod that aims to balance Heroes of Might and Magic V for fair and equal Multiplayer battles. All changes made by it are described in a text file within the archive. The archive also contains a full interactive skill wheel that takes into account all TE changes. This mod has been used many times in Tournaments and has earned recognition from many players.
2) ClassicAI Mod Changes the difficulty levels in the game. This mod is ideal for those who find it too easy to play on "Warrior," but difficult on "Veteran," or already find "Veteran" easy, but are still hesitant to move on to "Hero." The author of the mod made it so that on "Warrior," the AI behaves smarter than before (now called "Apprentice"). He did the same with "Veteran," which now has two gradations - "Master" behaves more intelligently than before, but does not use cheat codes; "Grand Master" behaves no less smartly than "Master," but doesn't shy away from cheating either. On the last difficulty level, "Champion," stronger neutrals are generated.
Attention! There are two mods in the archive. Use ClassicAI-PerformanceXL on huge maps with a large number of players. In all other cases, use ClassicAI.
3) megaAI 1.2 (optimal for single-player maps and scenarios)
This mod enhances the artificial intelligence in Heroes V. The main difference is that the AI now chooses skills that are useful for its race and skills that it knows how to use well (and most often simply passive ones). So, you can now encounter Retribution with Elves and Knights, and Necromancers like to take Fire Warriors... Also, the AI now likes to visit the library, hires only its own heroes (if there is a choice in the tavern), and so on… At the same time, the mod does not affect the game's difficulty settings at all (similar to the Classic AI mod); it only improves enemy heroes.
Starting with version 1.2, you can prevent an enemy hero from fleeing the battlefield. Also, starting now, there are two files in the archive - one for playing on large maps (starting from size 176x176), and another for playing on smaller maps.>Author: Alexoff (creation), Ogo (idea and initial testing).
It must be admitted that the artificial intelligence in Heroes V is weak, therefore, I recommend using mods to enhance the AI
CombatAIFix - Fixes AI behavior in combat /topic/15624/
Eternal Essence - Fast AI turn + smart AI /topic/7746/