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Maahir's Gambit 2.0

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Some believe that the map author simply copied the original Gambit of Maahir 1.0 scenario, made minimal changes, and that's it. But that's not the case. First, the author added opponents to the map. They are all allied against you. If before there was only 1 opponent, now there are 4. Therefore, the strategy and dynamics of the game have changed. Second, the author added neutral creatures to the map, significantly strengthened the garrisons, and also added passages on the map. The game has become more difficult. Third, the author improved the AI; I don't know how, but the AI has stopped being dull. It now chooses more useful skills and spells and also increases luck and morale before battle. Fourth, the map has become more diverse, as a dragon island and a new town have been added to it. Fifth, there were, of course, limitations. And where would it be without them? Astral gates and heroes in the tavern have been removed. Now you only have 1 hero. Conclusion: the scenario has become more interesting and challenging. It will seem too difficult for beginners, because it is. This is a scenario for experienced veterans, hardened by numerous battles like Remix. I would recommend that beginners complete the original scenario, and then, perhaps, version 2.0 on Warrior or Veteran difficulty. Why not on Hero? On Hero, you can only run through and take a look; there is no question of completing it. As far as I know, only 1 person has managed to complete it on Hero - that's Remix (he posted a Walkthrough), the rest boldly tried to start
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