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Manuals for playing as Dungeon

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The main advantage of the Dungeon faction is magic. Warlocks don't use debuffs as well as, say, Necromancers, but their chaos magic is very good. It has the same functions, but the damage from spells is simply monstrous. With proper character development, spells like "Meteor Shower," "Fireball," and especially "Earth Shock" can destroy absolutely any (or even more than one!) enemy unit. The ability Arcane Wave deals truly terrifying damage. No other race has anything like it. In the early game, the Dark Elves have a relatively simple situation. There's not enough magic – they simply run out of mana. The first-level creatures improve the situation – they can both shoot and fight in melee. The second-level troops are no worse; beasts and furies can be a reliable mainstay of the army. And let's not forget about the dragons... In general, the Dark Elves are far from a weak race, and they must be taken seriously.

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