
Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
Conviction: Dante
・Will +5.
・+2% to experience gained for each point of will.
Skills
・Resistance. Magical damage to the character is halved.
・Fight to the Last. Once per battle, the character survives a lethal attack (remains at 1 HP). Works once per day.
Hammer
1. No penalty.
2. +50 to health.
3. +1 to attack range.
4. +5 to will.
5. +5 to attack.
6. +50 to health.
7. +5 to will.
8. +5 to attack.
9. Attacks deal area-of-effect damage 1+1.
Taunt
Enemies within 10 cells of the character must pass a will check or be forced to attack him. Can be used up to three times per day.
Intimidation
Enemies within 10 cells of the character must pass a will check or receive -10 to speed once. Can be used up to three times per day.
Parameters
Attack: 25
Health: 300
Defense: 0
Accuracy: 15
Evasion: 15
Speed: 15
Will: 25
AP: 5
Charisma: 0
Beauty: 0
Crit: 0%
Event Points: 1
Inventory
War Hammer
Damage: 70 (175)
Nolina

Origin: Kaoli
W: Beauty +5, agility +5, speed +3, health -40, attack -4.
・Ability to study magic.
Conviction: Gula
・+90 to health, +2 to charisma, -1 AP, -2 to evasion, -2 to speed.
・Effectiveness of food, drinks, and potions on self is doubled.
Skills
・Elemental Attacks II: the character's melee and ranged attacks deal magical damage and cause burn or paralysis for 1 turn. Can be learned twice.
・Wall: the character can create obstacles on the battlefield. Can create up to 15 cells per day. Obstacles have 100 health and 25 defense.
・Teleportation: the character moves to any unoccupied cell within 15 of themselves. Can be used up to five times per day.
・Restoration. Guaranteed to revive the character if their health is within -100%. Can be used once per day.
・Satiation. The character can remove all negative effects from themselves and restore health regardless of turn order. Can be used up to two times per day.
・Team Spirit. The group that the character is part of receives (charisma)% more experience and rewards for completed quests.
Pistol
1. No penalty
2. +3 to accuracy, +2 to attack.
Parameters
Attack: 8
Health: 150
Defense: 0
Accuracy: 13
Evasion: 13
Speed: 11
Will: 10
AP: 2
Charisma: 12
Beauty: 15
Crit: 0%
Event Points: 1
Inventory
Pistol
Damage: 100 (80)
Range: 6
Reload: 1
Pistol
Damage: 100 (80)
Range: 6
Reload: 1
Belial

Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
Conviction: Ira
・Attack +3, health +30, AP +1, accuracy +2, will -5,
・When purchasing parameters for 100 experience points, beauty, charisma, and will do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%.
Skills
・Resistance. Final damage from ranged attacks to the character is halved.
・Critical Attacks. +15% to critical damage chance.
・General Training
Able to use any basic weapon.
Parameters
Attack: 18
Health: 230
Defense: 0
Accuracy: 16
Evasion: 15
Speed: 15
Will: 5
AP: 6
Charisma: 0
Beauty: 0
Crit: 15/40%
Event Points: 1
Inventory
Quickfire (bow)
Damage: 50 (90), range: 8, accuracy and damage in melee are halved, additional attack.
Heartbreaker (spear)
Damage: 60 (108)
Crit +25%
Raven

Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
+2 to AP, +1 to will, +1 to attack, +1 to accuracy,
Conviction: Superbia
・Charisma +2, beauty +2, will +2, attack +2, AP +1.
Skills
・General Training
Able to use any basic weapon.
・Insight. The character's attacks ignore enemy defense and blocks.
Parameters
Attack: 18
Health: 200
Defense: 30
Accuracy: 16
Evasion: 15
Speed: 15 (12)
Will: 13
AP: 8 (5)
Charisma: 2
Beauty: 2
Crit: 0%
Event Points: 1
Inventory
Armor
-3 to AP (or alternating reduction of -5 to accuracy and evasion if AP becomes less than one), -3 to speed.
Defense +30
Damage from firearms - 25%
Butcher (axe)
Damage: 90 (162)
Pistol
Damage: 100 (180), reload: 1, range: 6
Seyr

Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
Conviction: Richism
・+1 to event points.
・Ability to study magic.
Skills
・General Training
Able to use any basic weapon.
・Delusion. The enemy must pass a will check against the character's will/charisma/beauty (determined by the player when learning the skill), otherwise their attack will have no effect.
Parameters
Attack: 15
Health: 200
Defense: 0
Accuracy: 15 (20)
Evasion: 15
Speed: 15
Will: 10
AP: 5
Charisma: 0
Beauty: 0
Crit: 0%
Event Points: 1
Inventory
Armor
AP cannot exceed 3.
Defense +20.
Little Eye (spear)
Damage: 60 (90)
+5 to accuracy
Pistol
Damage: 100 (150), reload: 1, range: 6
Dekabrina

Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
Conviction: Luxuria
・Beauty +4, health +40, charisma +4, AP +1, accuracy +1, will -5.
Skills
Katar
1. No penalty
2. +3 to speed, +2 to accuracy.
3. +1 to AP.
Parameters
Attack: 15
Health: 240
Defense: 0
Accuracy: 18
Evasion: 15
Speed: 18
Will: 5
AP: 7
Charisma: 4
Beauty: 4
Crit: 0%
Event Points: 1
Inventory
Katar
Damage: 50 (75)
Salasara

Origin: Demons
+2 to AP, +5 to attack, +100 to health, accuracy +5, evasion +5, speed +5, -10 to beauty, -10 to charisma.
Outlaws.
+3 to speed, +1 to evasion, +1 to will
Conviction: Maniism
・Charisma +2, beauty +2, will +2, health +20, attack -3.
・The character cannot deal lethal damage, instead knocks enemies out of battle and prevents them from returning to the fight until it ends.
Skills
・Refreshing Touch
Removes negative effects from a chosen character. Can be used up to five times per day.
・Healing Water
Restores (will*10) health to a chosen character. Can be used up to five times per day.
Parameters
Attack: 12
Health: 220
Defense: 0
Accuracy: 15
Evasion: 16
Speed: 18
Will: 13
AP: 5
Charisma: 2
Beauty: 2
Crit: 0%
Event Points: 1
Inventory
---