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MMH5.5 - Heroes of Might and Magic 5.5

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#1269
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Even since Heroes 3 (or perhaps even earlier, as my acquaintance with the series began with the third installment), cities are divided into production-focused (army) and income-generating (money) types, with magic sometimes being another consideration for development. Moreover, in Heroes 3, this distinction is even more pronounced, as even the starting (production) city is not advantageous to develop primarily for income (unlike secondary cities) – this conflicts with the pace of building production facilities. In Heroes 5, due to the limit on building levels, developing production does not conflict with income in the starting city (unfortunately), but nevertheless, the division into income-generating and production-focused cities is still relevant for secondary cities. Why should all cities be production-focused and aim for a complete buyout of all resources? And why should all tiers be built and purchased immediately in production cities? This can only be explained by the desire to extract the absolute maximum from all cities, but then the question arises: why should this be easy or even achievable?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат