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The release of the duels is postponed for a couple of weeks.
All melee fighter abilities have been calculated; ranged units and casters remain.
Also, magic will be rebalanced: tests have shown that buffs and debuffs are lagging behind direct damage spells and will be increased by 25% (and will be as strong as in the early version from several years ago).
For now, here's a rough outline:
Evasion, Distraction, and Slow: damage/initiative reduction reduced from 50% to 40%.
Bless and Curse: damage ranges will be increased (the average buff/debuff will be increased from 25% to 30%).
Hide, Might, and Weakness: increased by +2 (up to SP+4).
Bow: increased by +3 (up to SP+4).
Haste: increased by +3 (up to SP+4) x10%.
Grief: increased from -3/4/5/6 to -4/6/8/10.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат