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CombatAIFix – Fixes AI behavior in combat (for version 3.1).

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#12
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RedHeavenHero
and also to more accurately assess the strength of the "Evasion" spell.

Man, you're a genius!

I'm very glad that the bug with spamming the "Evasion" spell has been fixed; it was a really critical issue. At first, I thought it was due to the high percentage, but even after reducing it to 50%, "Evasion" was still constantly being spammed.

It would also be great if you could fix the bug that causes the game to crash when the "Fire Trap" spell is cast by neutral creatures (so that the spell can be given to units). Or, so that this spell is never cast by units (so that at least there are no crashes).

Also, it would be awesome if "Earthquake" could damage the Hive and/or push back all enemy creatures based on their Attack Bonus (to a value that can be set in the file). This would essentially bring a whole spell back into the game!
It would also be interesting if "Evasion" would reduce both ranged and melee damage received, not just ranged damage (similar to "Distraction").

Разработчик Heroes 5.5 WarGame Edition.
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