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Heroes 5.5 WarGame Edition - Tactical Edition.

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While work on balancing the units continues, the estimated release date is January.

The racial distribution of initiative values looks logical (grouping around certain values, for example, for humans - 8, 10, and 12).
However, equal initiative values within the same unit type don't look as good as it seemed. After all, initiative is an important and interesting factor in differentiating tiers; some are faster, and others are more powerful.
Separating the characteristics of 3 units of the same type only by attack and defense seems too simplistic; a third dimension is needed - initiative.

That is, there will be a separation of units of the same tier by initiative, but how exactly this will be done in each specific case needs to be considered. I am certain that racial groupings of initiative values should be preserved.
As for speeds, everything remains the same; equal speeds for all units of the same type look logical, clearly separating different tiers within a race.

The scaling of damage and health is also being questioned. Mainly, the issue lies with the "Battle Fury" perk (+1 to damage). Because this perk is too strong in the original game, the units have to be scaled to compensate: for tier-1, the minimum damage value is 2-4, and the minimum health is 15 (while for tier-7, the damage reaches 100+ with 300-500 health). But if it is possible to replace "Battle Fury" with the "Forest Fury" perk (+1 to maximum damage) so that it works for all races, not just elves, this will allow us to reduce the scale of damage and health by 2 times, which will be more convenient for calculations. Almost all damage formulas for spells now have an even multiplier, meaning they can be perfectly divided by 2.

Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат