While work on balancing the units continues, the estimated release date is January.
The racial distribution of initiative values looks logical (grouping around certain values, for example, for humans - 8, 10, and 12).
However, equal initiative values within the same unit type don't look as good as it seemed. After all, initiative is an important and interesting factor in differentiating tiers; some are faster, and others are more powerful.
Separating the characteristics of 3 units of the same type only by attack and defense seems too simplistic; a third dimension is needed - initiative.
That is, there will be a separation of units of the same tier by initiative, but how exactly this will be done in each specific case needs to be considered. I am certain that racial groupings of initiative values should be preserved.
As for speeds, everything remains the same; equal speeds for all units of the same type look logical, clearly separating different tiers within a race.
The scaling of damage and health is also being questioned. Mainly, the issue lies with the "Battle Fury" perk (+1 to damage). Because this perk is too strong in the original game, the units have to be scaled to compensate: for tier-1, the minimum damage value is 2-4, and the minimum health is 15 (while for tier-7, the damage reaches 100+ with 300-500 health). But if it is possible to replace "Battle Fury" with the "Forest Fury" perk (+1 to maximum damage) so that it works for all races, not just elves, this will allow us to reduce the scale of damage and health by 2 times, which will be more convenient for calculations. Almost all damage formulas for spells now have an even multiplier, meaning they can be perfectly divided by 2.