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Heroes 5.5 WarGame Edition - Tactical Edition.

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Update: 1. I decided to rework the Duelist Archmage, changing him from having 4 basic schools of magic to 2 advanced ones – Chaos + Summoning. The Archmage received: - Thorns + Chain Lightning instead of Ice and Armageddon - Swarm + Celestial Shield instead of Hive and Raise - Lost the spells of Light and Darkness 2. Instead of the combination of "skilled" + "zero-level" magic school, Duelist heroes now have the combination of "skilled" + "basic" magic school, and also receive one 3rd-level spell from this additional magic school. The zero-level skill was generally too weak to be useful (compared to the skilled skill). The additional spells received are: - Paladin: Slow - Templar: Haste - Ranger: Mines - Druid: Haste - Veteran: Ring - Priest: Exorcism - Alchemist: Ring - Mystic: Phantom - Necromancer: Plague - Reaper: Phantom - Destroyer: Plague - Fiend: Lightning - Witch: Lightning - Sorcerer: Slow 3. Orcs received resistance to magic (to utilize spellcasting), and machines (ballista, tent) with the advanced Engineering skill: - Warchiefs additionally received Ballistics + Rapid Ballista - Huntresses additionally received Medicine + Plague Tent - Shamans additionally received Ballistics + Medicine, as well as a third machine – a wagon
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат

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