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Update:
1. I decided to rework the Duelist Archmage, changing him from having 4 basic schools of magic to 2 advanced ones – Chaos + Summoning. The Archmage received:
- Thorns + Chain Lightning instead of Ice and Armageddon
- Swarm + Celestial Shield instead of Hive and Raise
- Lost the spells of Light and Darkness
2. Instead of the combination of "skilled" + "zero-level" magic school, Duelist heroes now have the combination of "skilled" + "basic" magic school, and also receive one 3rd-level spell from this additional magic school. The zero-level skill was generally too weak to be useful (compared to the skilled skill). The additional spells received are:
- Paladin: Slow
- Templar: Haste
- Ranger: Mines
- Druid: Haste
- Veteran: Ring
- Priest: Exorcism
- Alchemist: Ring
- Mystic: Phantom
- Necromancer: Plague
- Reaper: Phantom
- Destroyer: Plague
- Fiend: Lightning
- Witch: Lightning
- Sorcerer: Slow
3. Orcs received resistance to magic (to utilize spellcasting), and machines (ballista, tent) with the advanced Engineering skill:
- Warchiefs additionally received Ballistics + Rapid Ballista
- Huntresses additionally received Medicine + Plague Tent
- Shamans additionally received Ballistics + Medicine, as well as a third machine – a wagon