The spell distribution for duel heroes is ready:
HUMANS = Light + Dark (Defense): Holy Word + Vampirism
KNIGHT 7/9 + 3/5 (25 mana): base
- Developed Light:
0 Blessing (max x 6 rounds)
0 Evasion (50% x 6 rounds)
1 Skin (+5 x 3 rounds)
3 Haste (+40% x 3 rounds)
10 Antimagic (3 rounds)
12 Holy Word (54) = 11% of stack
- Developed Dark:
0 Curse (min x 3 rounds)
0 Distraction (50% x 3 rounds)
2 Ray (-4)
3 Slow (-50% x 6 rounds)
10 Berserk (100% x 1 turn)
8 Vampirism (100% x 6 rounds)
PALADIN 3/9 + 5/7 (35 mana): grade
- Expert Light:
0 Blessing (max x 8 rounds)
0 Evasion (50% x 8 rounds)
1 Skin (+7 x 4 rounds)
5 Exorcism (100%)
6 Teleport
15 Resurrection (330) = 66% of stack
- Zero Dark:
0 Curse (min x 1 round)
0 Distraction (50% x 1 round)
1 Weakness (-7 x 2 rounds)
INQUISITOR 5/9 + 7/3 (15 mana): alt
- Expert Dark:
0 Curse (min x 4 rounds)
0 Distraction (50% x 4 rounds)
2 Ray (-8)
5 Plague (91 x 4 rounds) = 18% of stack
6 Blindness (3.5 rounds)
15 Domination (50% x 1.75 rounds)
- Zero Light:
0 Blessing (max x 2 rounds)
0 Evasion (50% x 2 rounds)
2 Might (+9 x 1 round)
ELVES = Light + Summoning (Sorcery): Regeneration + Hive
AVENGER 5/7 + 9/3 (15 mana): grade
- Developed Light:
0 Blessing (max x 6 rounds)
0 Evasion (50% x 6 rounds)
2 Might (+11 x 3 rounds)
5 Exorcism (100%)
6 Teleport
4 Regeneration (+100% x 3 rounds)
- Developed Summoning:
0 Fist (66) = 13% of stack
0 Wasps (40%, 1) = 0% of stack
1 Crystal (120) = 24% of stack
3 Phantom (levels 1-6)
6 Elementals (13) = 87% of stack (strength)
8 Hive (225, 15 init) = 45% of stack (durability)
RANGER 7/3 + 9/5 (25 mana): alt
- Expert Light:
0 Blessing (max x 8 rounds)
0 Evasion (50% x 8 rounds)
2 Might (+11 x 4 rounds)
3 Haste (+100% x 4 rounds)
6 Antimagic (4 rounds)
15 Resurrection (450) = 90% of stack
- Zero Summoning:
0 Fist (54) = 11% of stack
0 Wasps (20%, 1) = 0% of stack
2 Wall of Swords (900) = 60% of stack (durability)
DRUID 3/5 + 9/7 (35 mana): base
- Expert Summoning:
0 Fist (72) = 14% of stack
0 Wasps (50%, 1) = 0% of stack
1 Crystal (144) = 29% of stack
5 Mines (75 x 10 mines) = 15% of stack
10 Shield (100% x 360) = 72% of stack
15 Phoenix (+9/+9)
- Zero Light:
0 Blessing (max x 2 rounds)
0 Evasion (50% x 2 rounds)
1 Skin (+11 x 1 round)
DWARVES = Light + Chaos (Defense): Vengeance + Armageddon
WARRIOR 7/9 + 5/3 (15 mana): grade
- Developed Light:
0 Blessing (max x 6 rounds)
0 Evasion (50% x 6 rounds)
1 Skin (+7 x 3 rounds)
3 Haste (+60% x 3 rounds)
6 Teleport
8 Vengeance (50 x kills)
- Developed Chaos:
0 Arrow (54) = 11% of stack
0 Spikes (44) = 9% of stack
1 Fireball (54) = 11% of stack
5 Lightning (140) = 28% of stack
6 Meteor (66) = 13% of stack
12 Armageddon (108) = 22% of stack
VETERAN 5/9 + 3/7 (35 mana): base
- Expert Light:
0 Blessing (max x 8 rounds)
0 Evasion (50% x 8 rounds)
1 Skin (+5 x 4 rounds)
5 Exorcism (100%)
6 Antimagic (4 rounds)
15 Resurrection (270) = 54% of stack
- Zero Chaos:
0 Arrow (18) = 4% of stack
0 Spikes (12) = 2% of stack
2 Boulder (36) = 7% of stack
PRIEST 3/9 + 7/5 (25 mana): alt
- Expert Chaos:
0 Arrow (78) = 16% of stack
0 Spikes (64) = 13% of stack
1 Fireball (78) = 16% of stack
3 Ring (104) = 21% of stack
10 Chain Lightning (200) = 40% of stack
15 Disintegration (320) = 64% of stack
- Zero Light:
0 Blessing (max x 2 rounds)
0 Evasion (50% x 2 rounds)
2 Might (+9 x 1 round)
MAGES = Summoning + Chaos (Knowledge): any bonus spells
ARCHMAGE 3/5 + 7/9 (45 mana): alt
- Basic Summoning:
0 Fist (48) = 10% of stack
2 Wall of Swords (700 x 4 rounds) = 47% of stack (durability)
3 Phantom (levels 1-5)
4 Earthquake (350-1050) = 23-70% of stack (damage to wall of swords)
8 Hive (140, 15 init) = 28% of stack (durability)
12 Raise (200) = 40% of stack
- Basic Chaos:
0 Arrow (54) = 11% of stack
2 Boulder (108) = 22% of stack
3 Ring (72) = 14% of stack
4 Firewall (84 x 2 rounds) = 17% of stack
8 Freeze (112, +100%) = 22% of stack
12 Armageddon (108) = 22% of stack
- Basic Light:
0 Blessing (max x 4 rounds)
2 Might (+9 x 2 rounds)
3 Haste (+80% x 2 rounds)
4 Regeneration (+80% x 2 rounds)
8 Vengeance (40 x kills)
12 Holy Word (52) = 10% of stack
- Basic Dark:
0 Curse (min x 2 rounds)
2 Ray (-8)
3 Slow (-50% x 4 rounds)
4 Grief (-4/-4 x 7 rounds)
8 Vampirism (100% x 4 rounds)
12 Death Wave (56) = 11% of stack
ALCHEMIST 5/7 + 3/9 (45 mana): base
- Expert Summoning:
0 Fist (36) = 7% of stack
0 Wasps (50%, 1) = 0% of stack
2 Wall of Swords (300 x 8 rounds) = 20% of stack (durability)
5 Mines (45 x 10 mines) = 9% of stack
6 Elementals (9) = 60% of stack (strength)
15 Phoenix (+3/+3)
- Zero Chaos:
0 Arrow (18) = 4% of stack
0 Spikes (12) = 2% of stack
1 Fireball (18) = 4% of stack
MYSTIC 7/3 + 5/9 (45 mana): grade
- Expert Chaos:
0 Arrow (66) = 13% of stack
0 Spikes (56) = 11% of stack
2 Boulder (132) = 26% of stack
5 Lightning (160) = 32% of stack
6 Meteor (84) = 17% of stack
15 Disintegration (280) = 56% of stack
- Zero Summoning:
0 Fist (30) = 6% of stack
0 Wasps (20%, 1) = 0% of stack
1 Crystal (48) = 10% of stack
UNDEAD = Dark + Summoning (Knowledge): Death Wave + Raise
CULTIST 5/3 + 7/9 (45 mana): grade
- Developed Dark:
0 Curse (min x 3 rounds)
0 Distraction (50% x 3 rounds)
1 Weakness (-9 x 6 rounds)
5 Plague (91 x 3 rounds) = 18% of stack
6 Blindness (3.5 rounds)
12 Death Wave (70) = 14% of stack
- Developed Summoning:
0 Fist (54) = 11% of stack
0 Wasps (40%, 1) = 0% of stack
1 Crystal (100) = 20% of stack
5 Mines (65 x 8 mines) = 13% of stack
10 Shield (75% x 300) = 60% of stack
12 Raise (260) = 52% of stack
REAPER 7/5 + 3/9 (45 mana): alt
- Expert Dark:
0 Curse (min x 4 rounds)
0 Distraction (50% x 4 rounds)
1 Weakness (-5 x 8 rounds)
3 Slow (-50% x 8 rounds)
10 Berserk (100% x 1 turn)
15 Domination (50% x 0.75 rounds)
- Zero Summoning:
0 Fist (18) = 4% of stack
0 Wasps (20%, 1) = 0% of stack
2 Wall of Swords (300 x 2 rounds) = 20% of stack (durability)
NECROMANCER 3/7 + 5/9 (45 mana): base
- Expert Summoning:
0 Fist (48) = 10% of stack
0 Wasps (50%, 1) = 0% of stack
1 Crystal (96) = 19% of stack
3 Phantom (levels 1-7)
6 Elementals (11) = 73% of stack (strength)
15 Phoenix (+5/+5)
- Zero Dark:
0 Curse (min x 1 round)
0 Distraction (50% x 1 round)
2 Ray (-6)
DEMONS = Dark + Chaos (Attack): Grief + Freeze
OVERLORD 9/7 + 5/3 (15 mana): base
- Developed Dark:
0 Curse (min x 3 rounds)
0 Distraction (50% x 3 rounds)
2 Ray (-6)
3 Slow (-50% x 6 rounds)
6 Blindness (2.5 rounds)
4 Grief (-5/-5 x 5 rounds)
- Developed Chaos:
0 Arrow (54) = 11% of stack
0 Spikes (44) = 9% of stack
1 Fireball (54) = 11% of stack
3 Ring (72) = 14% of stack
6 Meteor (66) = 13% of stack
8 Freeze (100, +100%) = 20% of stack
FIEND 9/5 + 3/7 (35 mana): alt
- Expert Dark:
0 Curse (min x 4 rounds)
0 Distraction (50% x 4 rounds)
2 Ray (-4)
5 Plague (63 x 4 rounds) = 13% of stack
10 Berserk (100% x 1 turn)
15 Domination (50% x 0.75 rounds)
- Zero Chaos:
0 Arrow (18) = 4% of stack
0 Spikes (12) = 2% of stack
2 Boulder (36) = 7% of stack
DESTROYER 9/3 + 7/5 (25 mana): grade
- Expert Chaos:
0 Arrow (78) = 16% of stack
0 Spikes (64) = 13% of stack
1 Fireball (78) = 16% of stack
5 Lightning (200) = 40% of stack
10 Chain (200) = 40% of stack
15 Disintegration (320) = 64% of stack
- Zero Dark:
0 Curse (min x 1 round)
0 Distraction (50% x 1 round)
1 Weakness (-9 x 2 rounds)
SHADOWS = Dark + Chaos (Sorcery): Grief + Freeze
ASSASSIN 7/5 + 9/3 (15 mana): base
- Developed Dark:
0 Curse (min x 3 rounds)
0 Distraction (50% x 3 rounds)
1 Weakness (-11 x 3 rounds)
5 Plague (105 x 3 rounds) = 21% of stack
10 Berserk (100% x 1 turn)
4 Grief (-5/-5 x 9 rounds)
- Developed Chaos:
0 Arrow (78) = 16% of stack
0 Spikes (60) = 12% of stack
2 Boulder (156) = 31% of stack
5 Lightning (220) = 44% of stack
10 Chain (220) = 44% of stack
8 Freeze (180, +100%) = 36% of stack
WITCH 3/7 + 9/5 (25 mana): alt
- Expert Dark:
0 Curse (min x 4 rounds)
0 Distraction (50% x 4 rounds)
1 Weakness (-11 x 4 rounds)
3 Slow (-50% x 8 rounds)
6 Blindness (4.5 rounds)
15 Domination (50% x 2.25 rounds)
- Zero Chaos:
0 Arrow (54) = 11% of stack
0 Spikes (36) = 7% of stack
1 Fireball (54) = 11% of stack
WARLOCK 5/3 + 9/7 (35 mana): grade
- Expert Chaos:
0 Arrow (90) = 18% of stack
0 Spikes (72) = 14% of stack
2 Boulder (180) = 36% of stack
3 Ring (120) = 24% of stack
6 Meteor (108) = 22% of stack
15 Disintegration (360) = 72% of stack
- Zero Dark:
0 Curse (min x 1 round)
0 Distraction (50% x 1 round)
2 Ray (-10)
+
1) Formulas for Holy Word and Death Wave changed:
- Holy Word = 2/4/6/8 x (Lvl + 6)
- Death Wave = 6/8/10/12 x Lvl
2) Formulas for Chaos spells now work as follows:
- for lightning, damage is proportional to Lvl + 0/1/2/3 (was 0/2/4/6)
- for fire, damage is proportional to Lvl + 0/2/4/6 (was 0/1/2/3)
- for ice, damage is proportional to Lvl + 0/2/4/6 (was Lvl+4)
- for earth, damage is proportional to Lvl + 0/3/6/9 (unchanged)
3) Magic Arrow - now fire-based, so it will be affected by fire master and pyrokinesis
4) Fireball weakened and costs 1 mana, Boulder strengthened and costs 2 mana
5) Antimagic and Firewall now last 1/2/3/4 rounds, like other short spells (was 0/1/2/3)
6) Hive now has 2 times less durability (was too strong)
7) Mine damage formula slightly changed: from 4x(Lvl+9) to 5x(Lvl+6)
Unfortunately, we could not implement the original idea that Death Wave, Holy Word, and Chain Lightning deal damage only to enemies. Therefore, Death Wave is left for Undead (Dark + Summoning) and is almost useless for Archmage (who has the more powerful Armageddon).