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2000+ movepoints heroes after their death or deleting
Everything has already been said, just in a concise manner:
- A hero from the tavern has a speed boost for the slowest unit in their army.
- Fix for 2k.
- Fix for invisible gnomes for rangers, necromancers, etc.
- The bonus from artifacts should logically remain, as the hero "spends the night" with them in the tavern.
- The bonus from the stables can remain, as it is a hero bonus for this week.
- The bonus from the watering hole should be removed, as the hero spends the night in the tavern, not at the watering hole.
- Killed support units receive a low priority for entering the tavern, so they cannot be summoned every turn.
- When removed/killed, the limit on damage dealt per turn is reset.
I support and approve!
I would like to note that in the game, the hero does not die, but leaves the battlefield and is no longer under the player's control. Therefore, completely resetting the hero (experience, spells, skills) contradicts the game's logic.
PS: I finished reading the thread, and overall, Sav outlined everything as described. Thank you for the patches.