There are no other default actions that a character could perform (say, try to push an opponent to another position) or creative uses of abilities with vague wording (say, use magic to turn a piece of a stone column into mud and collapse the ceiling).
Automatic success of any "creative" action is also not an option.
Kicking into the abyss, by the way, can also be considered not particularly creative and can be introduced into the system in any case. Only it is better to prescribe such a possibility in advance (for example, accuracy check against agility + strength against resistance => successfully kicked), otherwise someone will kick one of us and there will be complaints again. And even better to make corresponding skills for pushing, I am a big fan of that.
So, in conclusion, it's not entirely clear. It's up to you. I would try to anticipate such possibilities in advance
(for example, in the description of the mud beam, I would write that it is possible to destroy objects with a mass of no more than X, etc.)