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#5427
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Good heroic morning! I'd like to inquire about creating a map (I've read no more than 10 out of the 355 pages in the topic, so sorry if this is a repeat ).

Overall, I'm quite satisfied with the standard generator and default templates (especially the "hide mini-map" option in the GHB generation). However, I still have to add campaign heroes and set up teams using the standard map editor (by reducing the window size before opening the map, so as not to spoil the location and dispel the fog of war before the battle begins).

But... there's one problem: the Tavern, which is present in every city by default, allows each participant to reliably find out which characters from which Factions their opponents have already in the first week (and immediately choose counter-strategies), and also allows them to create too many units (which sometimes leads to a prolonged process).

I found the Map properties tree - player№ - TavernFilter - Banned - *nothing happens when I click*. smile50 Probably, an extended editor is needed, although for just editing the tavern, it might not be necessary... So, if possible, how can I implement the following in this situation:

Format 1. Ban the tavern for the Necropolis player; let each player have only one character, and no Thieves' Guild provides information to anyone (except for what is on the map).

Format 2. Allow the tavern to be built, but remove the Thieves' Guild from the establishment (and Orcs will always choose Silence against Darkness, and Railag-Agrail will surrender without a fight when he encounters Queen Isabelle in the castle )

Format 3. Allow the tavern to be built, keep the Thieves' Guild, but limit the total number of heroes for a specific player to four, for example (so they don't abuse mentoring).

Format 4. Leave the tavern as it is, but pre-populate it with two random heroes of the player's castle Faction for the first week (ideally, including campaign heroes).

P.S. And one more thing: how can I fix the "Mission Failed" window for one of the allies when the game ends (i.e., player 2 easily defeats the last opponent - the game is over, and instead of a message about the triumph, the game notifies that you lost, friend, while the joint victory goes to player 1).

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