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#8992
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Okay, I've thought about it. I propose this PG-13 option:
- In this game, characters cannot be knocked out of the battle; instead, they will suffer permanent injuries (so that the sense of danger is not diminished); the fate of the characters can still be determined by the winners in case the entire team is defeated.
- Fragment, Locken, and Alex can decide for themselves whether they want to get up or not.
- The resolution of this specific situation (the mine, capturing prisoners, killing Tyros) will be decided through role-playing.

In general, I'm going to sleep and wait for your opinions.
Funny, but I actually thought this was a good option. Permanent injuries or wounds, depending on what is randomized, can still range from "very painful" to "just terrible, the character is useless," but the player continues to be a player and doesn't leave us with their absence, as could happen in many other cases. It seems to me that throughout the game, this last factor has too strongly influenced our role-playing and made us take fewer risks even where risk seemed necessary.

And even if this isn't implemented, I would at least bring back the death system from RI3 in this and future games. When the probability of a medic healing was always 100%, and you didn't have to worry about it. Specifically for the situation in the mine, this is, of course, not important, but in other cases, it's just a slow 100% death, when the guys repeatedly suffer -10% HP after a battle, and it seems like "oh well, it's okay, the chances of healing are high." With a large number of well-balanced battles, in which someone loses consciousness... Well, it's just not great.

Although, in the case of a trauma system, it probably wouldn't be necessary to have automatic healing by a medic.

It's up to you, guys. I won't strongly encourage anyone to get up from the grave. Maybe it would be even more logical in this situation for the GM to make another concession and allow new characters to be created (fortunately, as we can see from Akate Ilminif, this possibility was implied from the very beginning). But I personally would support the GM's proposed option; it doesn't seem like too much of a concession to me, or a lack of respect for previous victims, etc. The amount of pain and suffering could even be greater (aha, you wanted to lie in a warm grave, peacefully and relax? No way, now you'll live as an invalid!). In general, why not?
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The option of protection from death, of course, applies only to the pupils of Gungnir.
I would like to comment separately, for me this point is not obvious. If we are simply changing the laws of this world, then in my opinion they should be universal: unprofessional medical care => a person survives, but gets an injury. And it doesn't matter if it's an NPC or a player. Maybe it's a little strange considering the skill in the game that allows you to hit with the blunt side of a blade, but in my opinion, logic and consistency are also important (and the hit, if necessary, can be given other bonuses, and the injury to the lungs/jaw, after which your prisoners will not be able to tell you anything, has not been canceled).
 

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