Faction-specific resources:
Humans = Wood, Ore, Crystal
Orcs = Wood, Ore, Mercury
Mages = Sulfur, Crystal, Gem
Dungeon = Mercury, Sulfur, Gem
Elves = Wood, Crystal, Gem
Demons = Wood, Mercury, Sulfur
Necropolis = Ore, Mercury, Gem
Fortress = Ore, Sulfur, Crystal
The need for faction-specific resources when building a town will be twice as high as for the others (I will adjust the prices in the Castle and Dungeon).
The main logic for choosing faction-specific resources: correspondence with the faction's magic (Mercury - Darkness, Sulfur - Chaos, Crystal - Light, Gem - Summoning).
Exceptions have been made:
- for the magical factions - Mages and Dungeon (three rare resources: Mages without Darkness (Mercury), Dungeon without Light (Crystal))
- for the combat factions - Humans and Orcs (one rare resource: Humans with Light (Crystal), Orcs with Darkness (Mercury))