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Heroes 5.5 WarGame Edition - Tactical Edition.

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After retesting and collecting statistics on the top 100 builds (using the average metric), I decided to reduce the starting gold bonus, as well as the second player's bonus from 3000 to 2000 gold.
In the coming days, I plan to balance the construction costs for other factions. The tool for automated testing is already in place, so the tuning process will be much faster than for the first city.
Also, I plan to add a working Market-Warehouse mechanic (by disabling the free external market), and tie skipping a turn to the Shipyard.

Starting armies have been configured for all heroes (not relevant yet, but for the future). The cost of such armies is 2250-2500 gold, including combat units (if available).
Each such army is a unique combination of 1-2 units of different creature levels (from level 1 to 4, some specialists have level 5).
I believe that fundamentally different starting armies are an important and interesting aspect of the game.
However, the question of upgrading these armies remains open: should all armies be the basic "color," or should each hero class have its own upgrade?
The downside of the second approach is that upgrades do not mix with the base, and thus the player will either have to build upgrades of the same levels in the city, or merge these starting units during exploration (otherwise, the remnants will only take up slots in the army).
Such a choice is unlikely to please players. Therefore, at the moment, I am leaning towards leaving everything in the basic color: compared to the original, this is a definite improvement in the diversity of starting armies, without any excesses or drawbacks.

From the point of view of upgrades, according to Arena statistics, about 60% of buildings are built relative to the basic dwellings, that is, you can start from this figure.
I am proceeding from the fact that upgrades are built either to change the color (50%), or to strengthen the unit (50%), and in the second case, the chance for each color is equal, 1:3.
Hence, the total chance for the basic color = 40% (no upgrade) + 10% (there is an upgrade - 60%, and in this case, the upgrade is for strengthening - 50% of this chance, and the basic color is chosen - 33% of this chance) = 50%.
And the chance for an upgrade or alternate color is 25% each.
Thus, the prevalence of the base, upgrade, and alternate color should be approximately 2:1:1.
Yes, this is inequality, but is there any point in making all colors equally likely? In my opinion, it is enough that each color is simply popular enough.

Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат