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Fixed bugs on the Arena, started testing the Human Castle on a new scheme.
Made the following conclusions:
1) Building prices need to be increased; removed the "tempo" discount of 1000 for each building (thus, for example, the town hall/magistrate/capitol will cost 2000/4000/7000 instead of 1000/3000/6000) to make construction more challenging and less free.
2) The optimal construction end date is still day 15 (start of week 3), not 21 (end of week 3).
The longer the game lasts, the more imbalanced the Capitol building line becomes. Building a Capitol on day 8 (or earlier) gives a significant advantage over builds without a Capitol in the first 1-2 weeks. Also, with too many buildings, the individuality of builds is lost, and the build order becomes too monotonous (in the first 1-2 weeks, we build income and growth, in the 3rd week, we build upgrades and a guild).
3) The "crystal" cost of Angels is extremely annoying because it significantly limits their construction and upgrade. It's possible to miss the crystals and not be able to buy them (every unit counts). I'm leaning towards removing resources from the cost of tier-7 units altogether, making it purely gold-based.
Added 3 hours 12 minutes ago
Trying to figure out how to make the Shipyard available in the city because I want to tie the turn skip of construction to the Shipyard (instead of the Market, which I want to make a playable building or a starting building - it will provide a Warehouse).
So far, everything is in vain: the map editor is clearly not known for its user-friendly interface.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат