Guardian of the North
Taleya's warriors specialize in defense. Their primary task is to absorb the brunt of the attacks from the monsters of Regret. However, against humans, this strategy works far worse than against mindless monsters. The Guardians of the North serve their lord and their homeland. A heroic death in glory of Sordgard is more than to their liking.
(9 🛠️, 1,2 💰 per turn)
+5 to Body and +5 to Mind, +5 to Body, +5 to Insight, access to Absolute Defense, protection from mind-affecting effects, can continue fighting even with negative Spirit.
Attributes
Mind: 15
Body: 20
Insight: 15
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +15% (+75%)
Evasion: +15% (18%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10
Trainability: 3
Inventory Capacity: 10
Skills
Absolute Defense
In exchange for 1 AP, the character reduces incoming damage by 75% and also increases evasion by 30% until they perform any action other than movement, or until three turns have passed.
Sword
The character can use a sword without penalty.
Armor Proficiency
The character can wear heavy armor.
Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Sword, Damage: 75 (85), accuracy +10%
Body: Heavy armor, +25 to defense. Requires the Armor Proficiency skill.
Head: Steel helmet with visor, -5% chance of critical hits against you, +5 to defense. Requires the Armor Proficiency skill.
Legs: Plate boots, +1 to AP, +5 to defense. Requires the Armor Proficiency skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the Armor Proficiency skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Proficiency skill.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3:
Inventory
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