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Is it possible to increase the number of creature slots from 7 to 10 in castles/for heroes?

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SADYTRO

Here is the mod itself, it only works on Might & Magic: Heroes 5.5 version

MMH5.5 — 10 army slots (alpha)

The mod expands the army from 7 to 10 slots for Tribes of the East + MMH5.5. All armies are expanded: heroes, towns, caravans, neutrals, map objects.

Works: hero window (10 cells, new frames), town, tavern, map tooltip, combat (all 10 units on the field, arranged in one row, unit splitting).

Limitations: AI does not account for units in slots 8–10. The "Replace" window and duel are still at 7. Network play has not been tested. This is an alpha, keep backup saves.

Installation: copy bin and data into the game folder, run PATCH_10slots.bat, play via MMH55_64_10slots.exe. The patcher only works with a specific build of MMH5.5 (checksum in README) and does not touch the original exe.

Full list of exe edits — in PATCHES.md

Админ, я никогда на форумах не сидел, если нужно создать новую тему для этого мода - напиши мне. Я просто очень рад что у меня получилось, хотел этого всю жизнь. Я делаю этот мод свободным для использования для ВСЕХ. Я бы хотел видеть этот мод в ЛЮБОМ крупном проекте, если так пожелают авторы этих проектов.

Awesome! Glad someone finally decided to work in this direction. I'm disappointed though that it's only for 5.5 — I use a clean version 3.1 modified with increased maximum artifacts, creatures, hero classes, and PEST.

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I hope someday 10 creature slots will be brought to simple mods that don't use the 5.5 base — because I already have my own mod architecture and delving into 5.5 and then trying to apply my stuff on top of it, well that's work for a whole new mod + I won't be able to change anything later since 5.5 is script-based.

But still, thank you for creating this. This is truly an amazing innovation that I wanted to see in the game back in the day.

Yes, I would still like to have it now, but within the framework of an expanding YML for DeFlactor's patcher =)

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