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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1472
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There is no full information yet. Haven't looked at bugs yet. I will start updating the skills (will add to the thread header later):

ATTACK
(10/20/30%)

1) Battle Frenzy (+1) -> Cold Steel (+10%)
2) Archery (30%) -> Offensive Style (each hero on the battlefield receives +3 attack)
3) Tactics (+1) -> Offensive Hird

Fire Arrows removed. Haste Magic removed. Retribution in Leadership.

DEFENSE (10/20/30%)
1) Fortitude (+2) -> Endurance (+10% health)
2) Evasion (30%) -> Defensive Style (each hero on the battlefield receives +3 defense)
3) Readiness -> Defensive Hird

Shield Wall removed. Reflection removed. Stone Skin removed. Fight to the Last in Leadership.

LEADERSHIP (1/2/3), not available to undead heroes
1) Inspiration (50%) -> Retribution (5%)
2) Recruitment -> Fight to the Last
3) Diplomacy -> Empathy (10%)

Recruitment: for every 4 hero levels (including those already gained), creatures of levels 1-3 join the hero (+3/+2/+1).
Diplomacy: before battle, part of the creatures from the enemy's strongest stack join the hero for the duration of the battle, with a total cost not exceeding 250 gold per hero level. If there is no room, they leave the battlefield.
Treasury removed. Speed Aura in Logistics.

LUCK (1/2/3, 50% luck bonus)
1) Soldier's Luck -> Critical Luck (100% luck bonus)
2) Luck of the Road -> Magic Luck (when luck triggers, mana is not spent)
3) Magic Resistance -> Double Resistance (dwarven luck)

Luck of the Road: for every 4 levels (including those already gained), the hero receives a random minor artifact.
War Trophies removed. Asha's Favor removed. Arcane Luck in racial.

LOGISTICS (10/20/30% bonus to hero's map movement and to unit speed at the start of battle)
1) War Path (+1 initiative) -> Speed Aura (+1 speed)
2) Scouting (-1 initiative) -> Fog Veil (-30% to enemy shooter initiative)
3) Looting (-1 speed) -> Storm Wind (-2 speed and -20% to enemy flyer initiative)

Scouting: additionally, in battle against an enemy hero, his troops receive a -1 penalty to initiative.
Looting: additionally, in battle against an enemy hero, his troops receive a -1 penalty to speed.
Navigation removed. Pathfinding removed. Silent Stalker removed. Death March removed. Acute Mind in Sorcery. Surprise Attack in Light Magic.

ENGINEERING (+100/200/300% machine health and +1/2/3 attack for shooters per cart).
1) Ballistics -> Rapid Fire
2) First Aid -> Plague Tent
3) Artillery -> Elite Machines (+3 machine initiative)

Ballistics, First Aid, Artillery do not double the health of the respective machines.
Tent healing depends on the hero's level and does not depend on the Engineering skill.
Ballista damage depends on the hero's stats (Attack + Knowledge) and does not depend on the Engineering skill.
Artillery (catapult): additionally, before battle on open field, kills 10% of enemy creatures (rounded down).
Sulfur Rain removed. Earthquake removed.

Added after 10 minutes
Comments: updates are highlighted in bold.

Offensive and Defensive Hirds added - due to the fact that it became possible to use them not only for dwarves (bonuses are twice as strong as in the original).
Haste Magic, Stone Skin removed - to standardize basic skills for all races, including orcs. A possibility is moving them to racial.
For the same reason, Arcane Luck is moved to racial (too situational, and useless for orcs).
Replacing Arcane Luck, Magic Luck is added, allowing significant mana savings (in fact, with +5 luck, the hero spends mana half as often!).
Receiving random artifacts is now moved from Logistics to Luck (perk Luck of the Road).
The mechanics of Diplomacy are changed: now it directly affects battle, allowing the use of enemy troops.
Logistics will give a combat bonus to the hero's troops (bonus to starting ATB).
All perks in Logistics now revolve around bonuses and penalties to initiative and speed; Storm Wind and Fog Veil are also placed here.

Please note that a large number of perks are being cleaned out. In order to simplify leveling and leave only truly interesting perks in the game.
Target - 6 perks per skill, without level 3 perks.

Added after 3 hours 29 minutes
ENLIGHTENMENT (+2/4/6 random stats), not available to orcs
1) Counterspell -> Distraction (30%)
2) Intelligence (+40% max mana) -> Academic Style (each hero on the battlefield receives +3 knowledge)
3) Scholar -> Mentoring (+6 hero level)

Scholar: additionally, the hero learns 1 random level 1-2 spell for every 2 levels, including those already gained.
Dark Revelation removed. Keeper of Secrets removed. Secret Unraveled removed (possible transfer of the perk to specialty).

RESISTANCE (+10/20/30% to creature health), available only to orcs
1) Light Weakening (-50% magic) -> Light Corruption (+100% cost)
2) Dark Weakening (-50% magic) -> Dark Corruption (+100% cost)
3) Summon Weakening (-50% magic) -> Summon Corruption (+100% cost)

New orc skill, replacing 4 dampenings. All wards removed.

SORCERY (10/20/30%), not available to orcs
1) Arcane Knowledge (-20% spell cost for hero) -> Elite Warlocks (-50% spell cost for warlocks in the army)
2) Mysticism (+1) -> Wisdom
3) Acute Mind (30%) -> Sorcerer Style (each hero on the battlefield receives +3 spellpower)

Mysticism: each turn in combat, the hero restores 1 mana, and after battle, the hero restores all mana to maximum.
Wisdom: additionally, the hero learns 1 random level 3 spell for every 4 levels, including those already gained.
Arcane Advantage removed. Arcane Revelation removed. Volatile Mana removed. Distraction moved to Enlightenment. Counterspell moved to Enlightenment.


WAR CRIES (10/20/30%), available only to orcs
1) Arcane Knowledge (20%) -> Elite Warlocks (50%)
2) Mysticism (1) -> Mighty Cry (+6 hero level)
3) Cry of Rage -> Distraction (30%)

LIGHT MAGIC (3/4/5), not available to orcs
1) Master of Wrath -> Surprise Attack
2) Master of Blessings -> Eternal Light (additionally +regeneration)
3) Master of Protection -> Seal of Light (additionally +holy word)

Fire Protection in racial. Twilight in racial. Secrets of Light in Sorcery. Storm Wind in Logistics.

DARK MAGIC (3/4/5), not available to orcs
1) Master of Pain -> Spiritual Bond (additionally +vampirism)
2) Master of Curses -> Weakness of Darkness (additionally +sorrow)
3) Master of Mind -> Seal of Darkness (additionally +unholy word)

Dark Regeneration removed (critical bug). Tormenting Strike in racial.

DESTRUCTIVE MAGIC (3/4/5), not available to orcs
1) Master of Fire -> Mana Explosion (additionally +wall of fire) / Pyrokinesis (additionally +armageddon)
2) Master of Ice -> Deadly Cold (additionally +stopping cold)
3) Master of Lightning

Secrets of Chaos removed. Fire Fury removed. Magic Exhaustion removed.

SUMMONING MAGIC (3/4/5), not available to orcs
1) Master of Earth -> Cursed Ground (additionally +earthquake)
2) Master of Life -> Heavenly Shield
3) Master of Elements -> Elemental Balance (additionally +elementals)

Banishment removed. Exorcism removed. Fire Warriors removed. Fog Veil in Logistics.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат