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#50
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The game has been polished and runs smoothly.
There are a few minor tips for the campaign.

In the first mission, I would have used fewer specters underground (the start is already difficult, and adding "Russian roulette" makes it even harder) – it's really tough... most of the time was spent on save-loading.
In the Castle, I would have put in some weak Hero... the final battle would have been more interesting.

Second mission. Logistics + giving Shaar-Mortu machines at the beginning is not a great idea... he's completely useless in terms of development in the third mission. The map could have been more engaging. I didn't understand the quest with the three books... what's with the color mixing? The Temple of Magic has the same color scheme... the description of the puzzle is a puzzle in itself... I didn't bother turning on logic (I tried a couple of times, but gave up... after the first map, I got tired of save-loading).

Third mission. You can't dismiss the "cockroaches" = game over! (if you chose the tent) – you can only kill them by sending them against someone. The second task for the Master Archer is fresh and interesting. A hut with luck? Are you kidding me? A third useless skill for an already crippled character?! Luck/machines/logistics!? Please add a mentor to the third map (I don't know, maybe I didn't see him)! I didn't understand the ending (I thought you had to kill everyone), but I killed one and it was game over. I reloaded and went in the other direction – it was the same. You can get stuck on the map for a long time (there's plenty to do), but let's make it so we have to kill ALL the enemies! That would be more interesting!
Thank you for the game... I finished it in a day, but it could have taken several days... you should make it more engaging
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