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МОД: Клинок Армагеддона / Armageddon's Blade

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Drumanin Drin

By the way, what role are the Ifrits intended for, and how well should they theoretically perform in that role? Can they be summoned via a gate?
And a slightly off-topic question: can we hope that the Ifrits will be released as a separate mod for castle creatures? I think I would try them out (even if they replace some of the cool lords). It brings back pleasant memories of the Ifrits from Heroes 4.

- Yes, they can be summoned via a gate; they are just like any other Inferno creature. But you need to remember that they are level 6, so you will need Expert Gatekeeping.


It took me a lot of time and effort to disassemble the original mod and reassemble it to suit my needs. I wouldn't want to disassemble my changes and reassemble them into a new mod again.

If you want to play with Ifrits as they are in my mod, I recommend you download my mod and play =)

If you only care about the "model" of the Ifrit, you can download the BLACK-HAT mod and put it in UserMods.
But there, the Ifrits have their own characteristics and abilities, which differ from mine + he did something with the Djinns, I didn't bother, this mod didn't work for me, probably due to the large number of his own changes. I just glanced at their stats in GameMechanics and that's it.
Also, there, Ifrits can summon other Ifrits (a reworked icon of the Archdevils' ability); essentially, the ability of an enhanced Tier 7 creature is given to a Tier 6 creature. Considering that the number is calculated based on the number of creatures using the ability, it should theoretically be twice as strong as summoning Imps in the vanilla game.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation