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Expedition: general discussions.

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#3582
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The main problem with initiative is balancing it against the other stats, especially if it's based on core attributes, because in many systems with this approach, such a stat is considered one of the most important, if not the most important. Even if initiative is the only benefit of this stat, it will still be a very high priority. It's also worth avoiding abilities that give you additional bonuses based on this same stat, so as not to create a "Dexterity 2.0" from the old system, only even more broken. And if the core of the new system is old or similar to it, it is necessary to ensure that the character's action points do not increase exponentially and the possibilities for increasing them are extremely limited. Otherwise, this will only exacerbate the problem of solo terminators deciding encounters.
That makes sense. Of course, there are usually other must-have stats in the game (health, for example), but if initiative becomes a problem, I suggest simply increasing the base value.
For example, the minimum initiative = 5, and characters can increase it by 1 to 10, but anything more is practically impossible. Then it seems like it won't be so broken.
 

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