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Guide on adding a new model, animation, and creature to HoMMV
Good news for everyone interested in exporting models and those who sympathize with them.
Using the asset studio program, you can extract various resources from the M&M X Legacy game, including models from the sixth installment, while preserving the T-pose. Or the A-pose, as in the case of this orc.
The models retain their UV mapping, meaning the textures fit. However, I couldn't immediately extract the rigging and animations. To be honest, I spent about ten minutes on it, so I can't say for sure that it's impossible. I just haven't figured it out properly yet.
But even if a model is exported without rigging, it can still be used, and that's still pretty cool, as this model retains its basic pose. It can be relatively easily re-rigged to a new skeleton.
Or, if you want to be really clever, you can do this: take two models. One from the sixth installment, exported using Noesis, with the rigging preserved, and another from M&M X without rigging but in the T-pose. There's an operation where you can transfer the geometry from one model to another if they have the same UV mapping. If you're interested, you can search for more information online. In theory, this could restore the T-pose to a rigged model, and then you could automatically transfer the rigging information to a new skeleton, from the fifth or seventh installment. This is all if you're too lazy to rig it manually.
We'd like to give a big thank you to Xuxo for the tip about the asset studio program. He's currently using this program to extract models from another M&M game, namely M&M Dynasty.
Ahem. Finally, a small lyrical digression for those in the know.
Orc warrior from Heroes 6, T-pose