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#323
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zahar0z

Yes, there is this nuance. But in my opinion, it's still better than not having the creature in the recruitment menu.

If it's a matter of principle, you can do it using a dummy creature.
For the second-tier creatures, record the second-tier upgrade first, then the third-tier upgrade.
For the third-tier creatures, record a basic dummy creature, and you can write nothing in their upgrades. In the dummy creature, specify both third-tier upgrades.
Then everything will work. The creatures will be displayed in the recruitment window.
And in retraining, they will be in the correct order.
The only downside is that it takes up an extra creature slot. But, as I mentioned above, you won't use all 999 anyway.

In my opinion, the order in retraining doesn't matter; the main thing is that they are displayed in the recruitment menu.

I call switching from an upgrade to an alt-upgrade a "regreade" =)

And when you mentioned retraining, I remembered the "retraining" feature specific to knights and decided to check it out... turns out they can't be retrained =)


Although they do have the "Order" affiliation in the .xdb file.
Of course, this isn't really that important. I don't think there are many people who would want to retrain Double-Enhanced Archers into Footmen
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