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I need help with modifying the .Exe file to support the new dual-screen resolution.

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psatkha

You don't actually need to break anything in the literal sense; you just need to feed the game engine more data than the programmers defined for a particular register (in types.xml, you need to fill in IDs for buildings = 255 or 256, just to be sure the game crashes... I'll let you in on a secret: this method was used to determine the register for the maximum number of creatures), i.e., in other words, you need to overflow the buffer... it's like a container of unknown volume into which you pour liquid... the amount of liquid is known... as soon as the liquid spills over the edge of the container, we'll know the container's maximum volume!

So, do I need to register 256 buildings in types.xml?


psatkha

By the way, are you experimenting with the standard .exe or some other version?!

No, not with the standard one. My .exe has been modified using the deflator patcher to expand classes and expand artifacts.

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