.exe crashes with an error or simply does nothing?!
Everything works normally, as if those new 4 IDs for sub-buildings don't exist.
Which is logical.
New artifacts also won't work even if they are created and written to types.xml without re-flashing the .Exe file.
Added 4 minutes later
NAGA_TEMPLE, CYCLOPS_STOCKPILE, it seems like they can already be used...
This is still useless in general. There are too few of them. We need access to the ability to create many IDs.
For example, if the .Yml file is used by a patcher and re-flashes the .Exe file to support a larger number of artifact IDs, from 97 to 196. If it were possible to increase the number of buildings from 127 to, say, 200, or as in NCF, to 999, that would be great.