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I need help with modifying the .Exe file to support the new dual-screen resolution.

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Basically, here's the situation. I want to make it so that the new dwellings (Tier 4-7) appear randomly in the random dwellings (there are such in the map editor). The problem is that these dwellings are formed from the default military structures... and by adding one, it overrides the others, and only it is generated (in my case, by specifying all the additional structures for Tier 4, 5, 6, and 7), the game always generates Tier 4 structures in the random dwellings. My experience with frameworks for new classes and new artifacts tells me that without extending certain lines in the .Exe file, nothing will work. Maybe someone still has connections with the authors of these frameworks? In types.xml, I test-registered the new IDs (but they are naturally not used by the game, since the .Exe file has not been modified for this). In the dwelling file, I specified its new type (again, it won't work without modifying the .Exe file). And in the shared registry, I also specified them. In the editor, I set random dwellings to appear in ascending order, but as we can see, only Tier 4 appears. In general, if someone is found who knows how to create .yml files to modify the .Exe file for expanding the dwellings, that would be great. Or maybe you know someone who knows, or you have contacts of those who know xD. Let's activate the community radar!
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