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Walkthroughs for custom maps.

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#3609
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AerinSwift
The main thing is to repeat the mantra "HotA is not Heroes" more often, and people will be drawn to you, and the community will come alive, just like in the good old days. Oh no, wait, it's the opposite — you'll end up with a sect named after Lord Davos, sitting in a half-dead SoD lobby (right now 44 people against 1072). No offense, but constant statements in the style of "I actually play Heroes, unlike all the other gentlemen around" from adults look truly ridiculous. HotA, with all its pros and cons, did indeed take Heroes III to a new level. Without it, everything would have remained at the level of a small circle of forum users hanging out on GameRanger while chatting via ICQ.

No one is trying to discredit the Horn of the Abyss project. HotA truly took Heroes to a new level, but I'm afraid this level no longer borders SoD, for the simple reason that adjustments and innovations were introduced into it which killed the possibility of completing maps on the scale of Metataxer's Revenge, Xiedu, etc., etc. Furthermore, at the moment, there is absolutely no desire to create projects that are a priori subject to disposal with the release of another update. And by calling HotA "not Heroes," I think Dendy meant the colossal gap in mechanics. It really is huge, which is why HotA is perceived by many as a different game. But indeed, no one here is trying to discredit Horn of the Abyss. Nor does it have anything to do with the topic.
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