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#231
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Couldn't recruit the same kobolds because it required a chaotic alignment.
Hmm. In what sense couldn't you? As far as I remember, I had kobold population, and kobold quarters could be built.
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I found the dwarf Havest interesting enough.
Yes, thank you for reminding me. Nebka is worth trying the game just for the dwarf.
Author
And Jaetal, in principle, wasn't the worst character, although the follower of Urgathoa could have been implemented in a much more interesting way.
Well, I saw that there was something very complex in her quest, but I still don't like her, she's too unambiguously evil. Her decisions as an advisor were a source of quite furious frustration for me; I removed her from all positions as soon as I could reorganize the council with more or less normal people.

Here's what else I wanted to say regarding the difficulty level. After all, a significant part of the game's atmosphere was precisely this feeling of the seven plagues of Egypt, and no matter how successful you were in the past, and no matter how well you developed your barony, one serious mistake – and that's it, goodbye. The consequences will range from simply unpleasant to fatal. This blended very well with the storyline, and if this aspect is weakened, I'm not sure the game won't lose a significant part of its charm.
 

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