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Skill checks where you need to level up a specific skill to a certain level and absolutely have to save-scum to succeed in a particular task. This is something that didn't need to be directly transferred from the tabletop system, as the game format differs from live modules. Some checks are also hidden, meaning they occur at the beginning of a conversation and, if successful, simply add additional dialogue options. I'm not a fan of this approach and believe that to access certain content that is locked behind character development requirements, there should also be an element of randomness.
I maxed out something for someone, plus used a bard's song for a bonus to checks, and after that, I automatically passed pretty much everything I remember. These are attention or diplomacy checks in dialogues, so there were no problems. But yes, without songs or other buffs, it's not that easy.
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This whole thing with limits, travel, and other stuff. It doesn't add any positive aspects regarding experience.
Hmm. Well, the time limits seemed like a good idea to me (except for a couple of bugs, like sometimes failing a time limit event even though you actually made it to the destination and arrived on time), but maybe it takes too long to physically move the party around the map. Possibly...
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Am I right in understanding that you can't choose the lowest difficulty level (like in Divinity) and play with one hand while swiping right on righteous Christian girls on Tinder with the other?
I haven't tried. Maybe you can.
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Moral alignments. While in the prologue, they show a pretty good approach to them (although it's worse than the approach where there isn't such a thing as moral alignment at all), where any of the protagonist's actions can be justified from various perspectives, this is not the case in the rest of the game. In addition, many of the choices are locked behind the character's moral alignment and don't move it in a specific direction. Moreover, they are locked in a rather strange way, like the need to take one of two sides in a conflict at the very beginning of the game if the character does not have a neutral alignment. Because a non-neutral character, of course, always cares about the squabbles of two barbaric tribes.
It's good that I played as neutral (good) and didn't care about the negative consequences, but overall, yes, it's quite reasonable.
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4) The quality of dialogues and descriptions leaves much to be desired, and many characters are either poorly written (like Valerie), or complete idiots (like Lady Jamandi), or have a rather repulsive character, like the half-orc and half-elf duo or the halfling bard. The latter is especially bad because she can't be kicked out of the party, and the story is told from her perspective. The developers clearly wanted to create their own Varric, Dignan, or, at worst, Grobnar, but the final result left much to be desired.

5) There are problems with both the balance of battles and the options available to the characters.

Well... Yes. Perhaps these aspects were better in D:OS2. But still, there's Tristan, Jubilost, Magaern Varn, and a few others, so I can't say that it's completely hopeless.
 

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