Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Tried to change the flame color on the High Archangels' blade from red to purple, but even though the entire sequence was rewritten to use duplicate purple fire textures, it doesn't work.
I was digging through the files and found that the particle effect ultimately references a UID, and as I understand it, this is a pre-baked animation.
Is it possible to change the color of creature effects in any way, or does it all go through the UID?
I need to change not only the Archangels' sword but also the burning effect on the bodies and axes of the Archdevils to a blue flame.
UPD: Well, something worked, but it turned out strangely.
https://i.imgur.com/D9gKJCS.png
I'm just changing the Hue/Saturation, but they don't have an alpha channel, which is very strange because if you open the original, it also doesn't have an alpha channel, but the black background isn't displayed in the game, and only the red is visible, creating the flame effect.
In my case, I'm changing the color to purple, but the game takes the black background into account and displays it, which makes it look bad.
At the same time, I'm saving the .dds file in the same way as the original.