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Is it possible to increase the number of creature slots from 7 to 10 in castles/for heroes?

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I didn't quite understand what breakthrough occurred. =)

A short video demonstrating it would be helpful.

UPD1: I browsed the .pak file and basically understood everything:
The upgrades for peasants (militiaman and landlord) have additional upgrades (Creature) listed.

But what does the "downgrade" look like? That is, you buy peasants, upgrade them to landlords, and then you can upgrade landlords to gremlins... but you can't upgrade gremlins back to landlords, right?

It seems like a new dwelling (townbuildingsharedstats) has been created.

In mapobjects, if I understand correctly, Peasant_3 has been added to the list of buildings.

An additional level of upgrade has been added to the UI for one of the dwellings.

UPD2: I added it to my game, tested it, and it's a very interesting feature, but there's one significant drawback: now there are creatures of order 1, order 2, and order 3... and you can only downgrade creatures of order 3. You can't downgrade creatures of order 2 (militiaman and landlord) into each other.
I haven't tried it, but logically, if you also add peasant upgrades to gremlins, then you could downgrade between the 4 variants.

Here's how it worked for me (it's possible that it works differently for Zakhar, I don't know; you need to consider that I didn't add it to the original 3.1 version, but to my own version).
Video demonstration



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Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

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