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Born in Hell.

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#7
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Antik
Completed the map with a hero in 70 days (received a Thunderlord). The map didn't impress me; I expected better. In my opinion, the enemies should have been united and directed against the main hero, but instead, they killed each other and didn't put up enough resistance. Other drawbacks include: 1) The main hero is uninteresting; something better could have been devised; 2) The outpost near the castle is strange; you can't approach it or capture it; 3) The mentor is in a terrible location – not ideal; 4) Capturing the final castle doesn't quite fit the overall theme of the game. But overall, thank you to the author for their work.
1. The hero was chosen to be a character with a not-so-great special ability to make the game more challenging. 2. The outpost speaks for itself as to why you can't approach it. 3. I don't quite understand, but on a large map, a mentor should definitely be present. 4. Capturing the castle is precisely the goal of the game – demons are conquering humans, having broken free from hell. When I set up alliances, bugs start to occur, and the game automatically reverts everything back to "everyone against everyone" (I've already tried this on other maps).
Dishonestly yours, Liza